This is something that initially caught me off-guard when I first realized it, but AMD historically hasn’t liked to talk about their GPU plans much in advance. On the CPU size we’ve heard about Carrizo and Zen years in advance. Meanwhile AMD’s competitor in the world of GPUs, NVIDIA, releases some basic architectural information over a year in advance as well. However with AMD’s GPU technology, we typically don’t hear about it until the first products implementing new technology are launched.
With AMD’s GPU assets having been reorganized under the Radeon Technologies Group (RTG) and led by Raja Koduri, RTG has recognized this as well. As a result, the new RTG is looking to chart a bit of a different course, to be a bit more transparent and a bit more forthcoming than they have in the past. The end result isn’t quite like what AMD has done with their CPU division or their competition has done with GPU architectures – RTG will talk about both more or less depending on the subject – but among several major shifts in appearance, development, and branding we’ve seen since the formation of the RTG, this is another way in which RTG is trying to set itself apart from AMD’s earlier GPU groups.
As part of AMD’s RTG technology summit, I had the chance to sit down and hear about RTG’s plans for their visual technologies (displays) group for 2016. Though RTG isn’t announcing any new architecture or chips at this time, the company has put together a roadmap for what they want to do with both hardware and software for the rest of 2015 and in to 2016. Much of what follows isn’t likely to surprise regular observers of the GPU world, but it none the less sets some clear expectations for what is in RTG’s future over much of the next year.